
Thankfully, both are excellent inclusions that expand on the foundation in logical ways and enhance what already made the premise so much fun. Windlands 2 does feature two major additions that weren’t in the previous game: a bow and arrow weapon and co-op multiplayer. Rather than fine tune things like movement accuracy and combat difficulty, the developers at Psytec opted to just diminish punishment for mistakes so much to the point that you can never actually mess up. You’re expected to die so much, in fact, that there is a dedicated respawn button on the controller. In fact, you’re expected to fall to your death repeatedly. In Windlands 2 there really isn’t a punishment for death at all. But then you fall, or miss your landing, or skid off the edge of a platform because it’s nearly impossible to cease your momentum. When you’re nailing each grapple and swinging through the air it feels amazing.

The simple act of going from point A to point B is often more exciting than even the most intense boss fight in many other VR games. Traversing the world of Windlands 2 is exhilarating. An objective might consist of reaching a handful of checkpoints or collecting a certain number of random doodads before progressing to the next boss fight, but seldom do any of the regions feel alive in the way you might expect.
#Windlands demo full
There’s an admirable amount of world building going on this time around with lots of characters, an excellent soundtrack, and large areas ripe for exploration, but it all feels like things were placed out of necessity rather than as pieces to a living, breathing society.įor example, all of the environments, which are expansive and full of vertical layers just waiting to be explored, are completely empty.

Windlands 2 is directly connected to the previous game in terms of lore and setting, but this time around you’re supposed to care a bit more about everything going on around you.
